HammerTank

Game Studio · Built to ship

Booting engine
000%
Game & App DevelopmentApp Store Marketing

BUILD BREAKOUTPRODUCTS.

HammerTank builds world-class mobile games and apps and grows them with data-driven App Store marketing that turns downloads into loyal players.

0+Games
delivered
0★★★★★Rating
0M+Downloads
driven
Downloads
20M+▲ 28.6%
Rating
4.8★★★★★
App Store & Google Play
Games shipped
40+▲ 6 this year
Live on both stores
Active players
180K▲ 14%Monthly, across titles
Avg. session
24 min▲ 9%
Per player, per day
Countries
120+▲ 11
Players worldwide
Puzzle SortingCRAZY BRAIN TEST PUZZLE GAMES
Downloads
245K▲ 28.6%
Puzzle SortingCRAZY BRAIN TEST PUZZLE GAMES
Active players
18.4K▲ 12%
Monthly active
Arcade CasualBUBBLE POP ANIMAL RESCUE
Downloads
410K▲ 41.2%
Arcade CasualBUBBLE POP ANIMAL RESCUE
Active players
31.2K▲ 9%
Monthly active
Creative CasualCOLORING GAMES KIDS PAINT
Downloads
680K▲ 52.3%
Creative CasualCOLORING GAMES KIDS PAINT
Active players
44.6K▲ 16%
Monthly active
Physics ArcadeANGRY BALLS SHOOTER
Downloads
330K▲ 24.9%
Physics ArcadeANGRY BALLS SHOOTER
Active players
22.8K▲ 7%
Monthly active
Word PuzzleCRYPTOGRAM WORDS PUZZLE GAME
Downloads
190K▲ 33.7%
Word PuzzleCRYPTOGRAM WORDS PUZZLE GAME
Active players
15.1K▲ 19%
Monthly active
What we do

FULL-CYCLE STUDIOUNDER ONE ROOF

HammerTank designs, builds, ships, and grows mobile games and apps that players love.

01

Game
Development

Immersive 2D & 3D mobile games built in Unity and Unreal, from hyper-casual hits to deep multiplayer worlds.

  • Mobile Game Design
  • 2D / 3D Development
  • Unity & Unreal Engine
  • Multiplayer Integration
02

Mobile App
Development

Native-quality iOS & Android applications with pixel-perfect UI/UX and rock-solid engineering.

  • iOS & Android Apps
  • Cross-Platform Solutions
  • UI / UX Design
  • API Integration
03

App Store
Marketing

Data-driven ASO and user acquisition that pushes your product up the charts, and keeps it there.

  • App Store Optimization
  • User Acquisition
  • Social Media Marketing
  • Influencer Partnerships

WE BUILD.

WE LAUNCH.

WE SCALE.

Our impact

Built. Launched. Loved.

Real games. Real players. Real results.

0+

Games Shipped

Across genres and
platforms

0M+

Downloads

Across global
markets

0.0

Avg. Rating

Loved by millions
of players

0K+

Monthly Players

Engaged, active and
having fun

About the studio

THE STUDIOBEHIND THE HITS

HammerTank started the way every good game does: with a small crew, a big idea and an unreasonable amount of energy drinks.

Today we're a full-cycle studio creating immersive mobile experiences that captivate and engage players worldwide. Designers, engineers and growth marketers sit at the same table, so the game that gets built is the game that gets downloaded. 40+ shipped titles and 20M+ players later, we're still playing to win.

We treat every project like a co-op campaign: your vision, our execution, one shared objective: the top of the charts.

EST. 2018Lahore, Pakistan · Worldwide
40+Titles ShippedAcross genres & platforms
20M+Players ReachedAll around the world
Forged in
Game Jams
Creativity. Chaos.
Coffee.
How we work

FROM SPARKTO CHART-TOPPER

01

Discover & Design

We pressure-test your idea against the market, prototype the core loop fast, and craft an art direction that stops thumbs mid-scroll.

02

Build & Polish

Unity & Unreal engineering with relentless playtesting. Smooth performance, buttery controls, zero-crash launches.

03

Launch & Dominate

ASO, user acquisition and live-ops from day one. We don't just ship your game, we push it up the charts and keep it there.

The people behind the work

MEET THE PARTY

A four-player co-op of engineers, artists and growth hackers.
Fully levelled up, zero respawns needed.

CLASS // VisionaryLVL 99
YY

Yasir Yaqoob

Owner & Director

Art DirectionBrandingGame Feel
Titles Art-Led0
Concepts Drawn0
Sets the look before the first line of code.
CLASS // EngineerLVL 99
SI

Shuaib Imran

Founder & Lead Developer

ArchitectureGameplay CodePerformance
Titles Shipped0
Crash-Free0%
Ships builds, not excuses.
CLASS // Systems LeadLVL 99
FA

Fahad Asghar

Senior Software Engineer

Engine SystemsToolingLive Ops
Systems Built0
Builds Tested0
Turns rough prototypes into stable releases.
CLASS // GrowthLVL 99
SY

Sohaib Yasir

Marketing Specialist

ASOCampaignsAnalytics
Campaigns Run0
Install Lift0X
Gets the game in front of the right players.
Client stories Partner reviews

PARTNERS TALK

HammerTank transformed our game concept into a polished, successful product. Their attention to detail is unmatched!
Sarah JohnsonCEO, PixelPlay
Their marketing expertise helped our game reach the top 10 in its category.
Emma RodriguezMarketing Director, GameFusion
They shipped our soft launch three weeks early and still caught bugs we had not even filed yet.
Daniel WhitfieldStudio Head, Northlight
Retention was our wall. HammerTank rebuilt the onboarding and D7 went from 19% to 41% in one update.
Priya RamanHead of Growth, Lumen Play
The ASO work alone paid for the whole engagement inside a quarter. Genuinely rare.
Tomas BergFounder, Solstice Studios
Communication was the surprise. Weekly builds, honest tradeoffs, zero surprises at the end.
Marcus OyelaranCTO, Bright Anvil
Our live ops calendar went from guesswork to a machine. Revenue per player is up 2.3x.
Elena FischerPublishing Director, Kite
They treated our art direction like it mattered. That is not something you can brief into a team.
Ryo TanakaArt Director, Paper Lantern
Answers before you ask

FREQUENTLY ASKEDQUESTIONS

Everything players ask before pressing start. Something else on your mind?
Skip to the final level and ask us directly.

Pricing depends on scope, features, art style, platforms, and timeline. Smaller prototypes cost less; large, multi-platform games with advanced systems cost more. After a quick discovery call, we provide a custom estimate tailored to your goals.

Hyper-casual games typically ship in 6–12 weeks. Mid-core titles and full-featured apps run 4–8 months including soft launch, and you get a playable build every sprint, so you're never guessing where things stand.

Unity and Unreal Engine for games; Swift, Kotlin and cross-platform stacks for apps. We pick the engine that fits the game, not the other way around.

Yes. ASO, user acquisition, social campaigns and influencer partnerships are all handled in-house, and we've pushed multiple titles into top-10 category rankings.

You do. 100% of the code, art and assets transfer to you on final payment. We're the studio; you're the publisher. Your game is your kingdom.

Start a project

GOT AN IDEA?LET'S MAKE IT A HIT.

Tell us what you're building and we'll help turn it into a product players love.